Pixel
Arcade
Arcade games reduced to their most essential form: pixels. Each work winnows a game down to its canonical on-screen palette, arranged into a fixed grid and hand-painted... shifting context from childhood game to fine artwork. A study in pixels across three eras: 8-bit, 16-bit and 32-bit.
The reduction is a debt to Mondrian, who pulled nature down to lines and primary squares. The third work in a lineage that runs through Seize and Share and reached master-work scale with FROGDNA — extended here across 64 games and three generations of arcade history.











































